TEL Glossary

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Welcome to the Technology enhanced learning (TEL) glossary. The glossary provides definitions and descriptions of terms used in designing and facilitating education in a digital environment. Also included are words associated with the use of digital technologies to enhance learning.

TEL Glossary is intended as an expanding resource. We welcome your suggestions for adding more terms into the glossary.

Please contact the NES TEL team through the Digital Learning Helpdesk, under guides and templates and submit your contributions for consideration.

A B C

A

Accessibility

In the context of the learning environment, ensuring everyone can access, use and benefit from learning resources

Accrediting body

Organisation that sets and maintains professional or educational standards (e.g SQA)

Active learning

Learner centred approach. Any activity that encourages the learner to take part in the learning process, such as:

Group discussions, experiments, practical tasks, problem-solving, quizzes etc. This is opposed to passive experiences where information is passed from lecturer to learner with minimal or no learner participation. 

ADDIE

Design framework that informs a 5 stage, linear process for the design of digital learning resources. Analysis, design, development, implementation and evaluation.

Adult learning theory

The study of how adults learn. Based on the theory that adults learn differently from children

Analytics

The patterns and other meaningful information gathered from the study of data

Animation or animated videos

Animated videos use computer generated characters and environments. 

Andragogy

A theory and practice of adult education

Assessment and feedback principles

Summary of educational values relating to the facilitation of assessment and feedback. Act as a guide for the design of learning and teaching assessment.

Assessment methods

The way an educational programme measures learner progress and learning outcome achievement. Methods include formative (informal) and summative (formal) assessment.

Asynchronous learning or asynchronous delivery mode

Learning accessed at a time suited to the learner. Delivery is not live. Examples include videos, webinar recordings, podcasts, e-learning modules.

Authentic practice

Learning activity that replicates a real life task

Autonomous learner

An individual who directs their own learning and can work independently. Learner leads decision-making and identifying their learning needs.

B

Behaviourism

Behaviourism looks at learning that is achieved when expected behaviours are observed. This may include being asked to list information or demonstrate tasks. If you perform the task in the desired way, you will be rewarded for example, with a passing grade. If you do not perform in the correct way, there will be consequences, such as failing the course.  

Blended learning

Blended learning is a combination of delivery methods such as asynchronous and synchronous. It can also mix in-person and online. A typical format may be the combination of live (synchronous) sessions, digital learning resources (asynchronous) and independent study.

Blog

Derives from the word weblog. A blog is a web page or site with chronological and regular posts on specific topics, updates or experiences

Bloom's Taxonomy

A classification system used to define and distinguish different levels of thinking skills. Provides action words for the creation of learning outcomes.

BOOST feedback model

Feedback structure used to encourage constructive and continuous feedback.  BOOST stands for balanced, objective, observed, specific and timely. 

Brainstorming

Group discussion that generates ideas or solutions

Brand and corporate identity

Set of rules outlining acceptable use of the NES logo along with suitable fonts, colours and images. All materials produced by NES must adhere to the brand standards for continuity of design and to ensure accessibility standards are met.

C

Clinical assessment

On site, practical assessments of healthcare performance. Linked to competency-based frameworks and professional standards.

Cognition

The mental action or process of receiving knowledge and understanding through thought, experience, and the senses.

The process of thinking.

Cognitive load

The amount of information working memory can hold at any one time

Cognitive load theory

Cognitive load theory explains how information processing (learning) is impacted by learning resource design. 

Cognitivism

A learning theory that focuses on how information is received, organised, stored and retrieved by the mind.  It looks beyond observable behaviour, viewing learning as internal mental processes

Community of practice

A group of people who share an interest or have a common goal. Communities share knowledge and learn from each other

Connectivism

Learning theory which considers how we learn in a digital age. Digital learning creates new ways of sharing that influence how we learn.

Constructivism

A learning theory based on the idea that people actively construct or make their own knowledge, and that reality is determined by your experiences as a learner.  Learners use their previous knowledge as a foundation and build on it with new things they learn

Content creator

Person who develops the learning content in a resource. For example, someone who makes a video or creates a guidance document.

Continuous improvement

The ongoing process of improving a learning resource. For example, using data from evaluation to inform improvements to an eLearning module.

Copyright

Copyright is a legal, intellectual property right. In the UK, it is automatically applied when someone creates a piece of work such as a textbook, artwork, or music. It provides the creator with legal rights and protection should someone attempt to exploit their product. Copyright infringement is when protected work has been used without the creator’s permission. Copyright does not cover ideas; only the products expressing the ideas.

CPD

Continual professional development. Learning undertaken to maintain knowledge and skills relating to a professional role. This is an ongoing process.

Critical thinking

Critical thinking is when the information we are given is not accepted at face value. Instead, a critical thinker will apply logic and reasoning to question and challenge their own and other's knowledge. Critical thinkers will seek evidence to inform their thinking and are open to changing their views when they are presented with new evidence.

D E F

D

Data

Information. Facts or pieces of information.

Delivery mode

How a learning resource will be delivered to learners, e.g. asynchronously (accessed in their own time), synchronously (In real time / live) or blended (a combination of asynchronous and synchronous)

Design model

A method, process or framework that provides a structure when designing digital learning (e.g ADDIE, Agile approach etc)

Developer

Creates and builds resources. Roles include:

  • Building e-learning modules
  • Creating learning materials such as job aids, videos, podcasts, presentations etc.
  • Ensuring compliance with branding and legal standards.
  • Preparing resources for pilot testing. 

Digital accessibility

Ensuring the design of digital resources can be accessed by as many people as possible. 

Digital learning preference

The learner's favoured digital resource or method for learning. e.g:

  • A learner may prefer podcasts to a written piece of work.
  • Learners may prefer asynchronous resources to live presentations

Digital learning resource

Any learning material created and facilitated electronically

Direct instruction

Instructional approach. Learners are given full explanation of concepts and procedures. Direct instruction should be supported with evidence informed learning strategies for the achievement of learning outcomes.

Discussion forum

A forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages

E

Educational barriers

Any factor that prevents learners from accessing and engaging with learning content. (e.g Learners living with low vision who can't see a video)

Educator

A professional who plans and directs learning

A teacher

eLearning module

An interactive, multimedia digital learning resource hosted online. Learners can access these modules in their own time (asynchronous)

Evaluation

Process of assessing the effectiveness of learning resources. Works best as a continuous process to ensure regular improvement

Evidence based

Widely accepted information based on scientific, objective evidence. Evidence-based approaches incorporate the most credible research, the expertise of practitioners, and end-user preferences.

Evidence informed

The use of scientific evidence to make informed decisions. Acknowledges what works in one context, may not extend to similar contexts. Recognises complexities and variations of learning environments. 

Experiential learning theory

Psychological learning theory, which states learning is achieved through our experiences. Our experiences are shaped by cognition, environment and emotions.

External stakeholders

Individuals, groups and organisations who have a common interest in your business

F

Facilitation

Facilitation is a broad term used to describe the process of moderating, leading, and supporting learning. For example, a facilitator may:

  • Moderate by guiding learners during classroom discussions, workshops, practice, simulation, and problem-based scenarios.
  • Lead by delivering instruction and directing assessment.
  • Support by co-ordinating and creating inclusive and impactful learning environments, resources and feedback methods.

These are not exhaustive examples

Facilitator

A person who supports and guides learners within the learning environment

Formative assessment

Refers to a wide variety of methods used to measure learners comprehension, learning needs and progress during a lesson, unit or course. Informal assessment

Forum

A forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages

G H I

G

Glossary

A list explaining the meaning of words or terms.

Graphics

Pertaining to imagery

H

Humanism

A theory that states learning is viewed as a personal act to fulfil one's potential.

Hybrid learning

In-person and online learners attend the same live (synchronous) event. 

Hyperlink

An icon, graphic or text that connects a person to another file or webpage

I

Ice breaker

An activity designed to welcome and engage learners.

Impairment

Condition affecting a person’s body structure or function, or mental function; Examples of impairments include loss of a limb, loss of vision or memory loss.

Implementation

The process of putting a plan into action. In Get Set to Deliver, this refers to preparing learning resources to go live with learners

Inclusive education

A teaching model which places fair and equal value on the rights of all learners. Learners have the right to access and experience quality education, free from discrimination. 

Independent practice

Following instruction from an educator, the learner performs a task on their own. This allows them to demonstrate their learning. The educator role in independent practice is facilitator only.

Infographic

Graphic, visual representations of information, data, or knowledge intended to present information quickly and clearly.

Instructional design

The practice of designing, developing and delivering learning using a consistent and specific structure

Instructional video

Instructional videos are used to demonstrate practical skills

Interactive document

A document that allows you to incorporate media such as visual weblinks, videos, audio, GIFs, files, and other documents. Microsoft Sway can create an interactive document.

Interactive tools

Online tools used to increase learner activity, progress, collaboration and engagement. Examples are polls, breakout rooms and whiteboards

Interactive video

Interactive video allows users to interact with the screen. This could be to answer questions, choose an option or click on links. 

Interleaving

Learning strategy. The practice of one topic overlaps another. Often carried out using various types of exercises.

J K L

J

Job aids

Simple, clear instructions on how to carry out a procedure at work. 

L

Labs

A learning approach where learners gain first-hand experience by observing and manipulating materials (practice). Effective means for authentic problem-solving.

Learner-centred approach

The learner is the focus of the learning environment and takes ownership of their learning. The educator is not the dominant voice.

Learner-centred education

Method of teaching that shifts the focus of instruction from teacher to the student.

Learner guide

Informative handbook to provide new learners with information on learning content, access, contacts, expectations and policy. 

Learner needs

The needs of a learner represent a gap between what a learner wants to get out of the learning experiences and their current state of knowledge and skills

Learner profile

Learner profiles are a visual representation of a group of learners. The information to create a profile is from gathered information that is analysed to learn more about your target audience. This will help you address your own assumptions about their needs and maintain a learner-centred focus. 

Learning activity

 Activity that supports learners to practice using learning material.

Activities may include:

  • Scenario-based problem-solving
  • Engaging with forums, live discussions, or blogs
  • Portfolio building
  • Question and Answers
  • Simulated practice

Learning aids

Resources that support main learning resources. These can be used to provide alternative formats, reinforce key points and aid in study. Examples are documents, infographics and podcasts.

Learning community

Group of people with shared learning goals who collaborate and connect with one another

Learning content

Topics, themes, beliefs, behaviours, concepts and facts. Often grouped into subject matters to be learned. These form the basis of teaching and learning.

Learning environment

Any space where learning takes place. 

Learning experience

Any type of experience designed to support learning. Acknowledges learners will perceive the learning differently from each other depending on their involvement, previous learning and values.

Learning experience designer

The architect of the design process. This role includes:

  • Leading the analysis, planning and design of the resource
  • Mapping the learning experience from the content provided by the SME
  • Ensuring the resource is learner-centred, evidence informed and meets the needs of business and learners.

Learning gap

The difference between the learner’s current skill set and the desired skill set. 

Learning management system

A digital platform used for the administration, documentation, tracking, reporting, and delivery of educational resources e.g. Turas Learn and Moodle

Learning need

 What a learner needs to close the gap between their current knowledge and skill and the level they wish to achieve.

Learning outcomes

Measurable statements of what learners should be able to do as a result of the learning

Learning platform

A digital space to host learning content. For example, Teams, Turas Learn, Moodle

Learning resources

Any material that contribute to a learning process

Learning strategies

Evidence-informed techniques to optimise learning achievement

Learning support

Additional support to assist students who may have difficulties achieving their learning goals.  The need for additional support may include:

  • General study skills
  • Subject support
  • Support for learners with disabilities, learning difficulties or medical conditions
  • Reasonable adjustment

Learning theory

Learning theories are intended to help us understand how people process and retain knowledge. Examples include behavioural, cognitive, constructivist, humanist, social and  experiential

Long-term memory

Process in the brain. A vast, complex landscape for storing existing knowledge.

M N O

M

Macro

Large in scale

Media

A means of communication. For example, video, podcast, Sway documents

Mind map

A diagram the user creates to visually organise information. These often form hierarchies and relationships among the information. They are helpful for simplifying complex information.

Model of inclusive education

Used to identify the interconnecting structures that affect a learner's participation in learning.

Module

A specific unit of learning. Often part of a fuller programme of learning resources.

Multimedia

A combination of different communication methods such as text, audio, images, animation or video arranged into a single interactive resource. e.g. E-learning modules.

Multimedia principles

A set of evidence-based instructions for the effective design of digital learning resources. Research has shown the principles support the creation of resources that respond to how learners learn.  The types of resources include presentations, videos, e-Learning modules, and interactive documents. 

N

Naming convention

Agreed general rules for naming learning resources in a specific way

NES

NHS Education for Scotland

Nudge video

Nudge videos are calls to action or challenges to change behaviour. These are good for promotion.

P Q R S

P

Passive learning

Information is passed from teacher to learner. Learner has minimal participation in the process.

PDF

Portable document format. PDFs use a standard format that can be viewed on any platform. Information will remain in the same format the creator intended.

Peer learning

Learning environment where learners share ideas and learn from each other.

Peer review

The process of reviewing or evaluating the work of others with similar competencies to yours. For example, learners within the same programme reviewing each other's work and providing feedback.

Pilot testing

In the context of learning, pilot testing is performed by a group of end-users (your learners)to ensure the learning resources you create meet the learner's needs. Best practice is to observe testers using the resource. The testers will feed back on their experience. This will allow you to correct any errors prior to publication.

Plagiarism

Plagiarism is when a person does not acknowledge they have used someone else’s ideas or work to create their own. 

Podcast

Digital audio or video files of spoken word or audio episodes focussed on a particular topic or theme. Podcast hosting websites and apps such as Spotify, Soundcloud, Google and Apple offer flexibility to listen online or download the content to your own digital device so you can listen wherever and whenever you like.  

Portfolio

A collection of learner's work that showcases evidence of their learning achievement (effort, progress, knowledge, skills and competencies)

Portfolio building

Gathering evidence to demonstrate competency

Pre-learning questionnaire

Questionnaire distributed to learners prior to learning to establish their learning needs.

Professional regulator

An organisation that operates in line with legislation to regulate a profession. Functions include:

  • Making sure professionals have the necessary qualifications and/or experience.
  • Professional registration
  • Setting professional standards
  • Investigating complaints and fitness to practice

Examples of professional regulators: General Dental Council, General Medical Council, The Nursing and Midwifery Council, General Pharmaceutical Council etc.

Programme planner

A framework to support learning designers to plan an overview of a full programme of learning.

Programme prospectus

A description of a programme of learning. Often given to potential learners to promote the learning and offer more information.

Project manager

Co-ordinate the overall design process. Roles include:

  • Managing the design and development process
  • Management of budgets
  • Ensuring each stage is delivered on time
  • Maintaining contact with relevant stakeholders
  • Confirming team member roles
  • Managing the implementation of the learning resource

Psychological learning theory

 Learning theories are intended to help us understand how people process and retain knowledge. Examples include behavioural, cognitive, constructivist, humanist, social and  experiential

R

Reflective practice

Any activity where a learner can think about their learning or performance and critically analyse their competency.

Resource rollout planner

An Excel workbook that provides a structure to prepare learning resources for rollout to learners

Retrieval practice

Learning strategy. Learners recall information by testing self or with others.

Rollout

Official launch or publication of a resource

S

SAM

Successive Approximation Model. A design framework that informs a flexible process for the design of digital learning resources.

Scenario-based problem-solving

Learners are presented with an authentic scenario and are asked to solve the problem. They are required to utilise critical and analytical skills to work through the problem (identify problem, brainstorm and critically analyse potential solutions, implement solutions)

Screencast

Also called a screen recording. A video recording of a computer screen. Often used to provide instructions of how to complete an online task.

Self assessment tool

A test, method or activity learners can use to assess their own skill set, progress or achievement.  

Session and resource planner

More traditionally called a lesson planner. A framework for mapping the content details of single modules of learning.

Simulated practice

A representation of a real environment where learners can safely demonstrate performance.

Simulation

A representation of a real environment where learners can safely demonstrate performance.

Slide deck

Individual slides, frames or screens that are grouped together to support a presentation. The name derives from the similarity to a deck of cards.

Social learning

Learning with and by observing others

Social learning theory

Learning theory that states we learn by observing and imitating others.

Software

A generic term used to refer to applications and programs that run on a device. A set of instructions, data or programs used to operate computers and execute specific tasks. (Hardware, which describes the physical aspects of a computer)

Spaced practice

Learning strategy. Practice is broken up into short sessions over a period of time. Also known as distributed practice.

Stakeholders

Individuals, groups and organisations who have a common interest in your business

Storyboard

A planning tool used to map the content of your videos, animations and e-learning modules. Acts as a script

Subject-matter expert (SME)

Has specialist knowledge and skills relating to the content of the resource. They may not have an educational background. Roles include:

  • Supporting the designer with the necessary content and learning goals
  • Reviewing accuracy
  • Participating in pilots 

Summative assessment

Evaluates the learner's knowledge and skill at the end of a module of learning by comparing it against a standard or benchmark. Graded formal assessment.

Sway

A Microsoft resource for creating live, interactive reports and presentations.

Syllabus

The specification of a learning course. Sets out content and expectations.

Synchronous

Learning in real time with other learners. A live session.

T U V

T

Teacher-centred approach

Class activity is centred on the educator. Lectures are teacher-centred.

Teaching model

Methods of teaching. Provide instruction and planning to help teachers direct learning environments.

Technology enhanced learning (TEL)

The use of any technology that improves the learning experience.

TEL design programme

TEL design is a suite of five modules aimed at those who design and develop digital learning. The modules will support the creation of digital learning resources using evidence-informed approaches.

TEL facilitation programme

TEL Facilitation is a suite of five modules aimed at those who design and facilitate synchronous (live) and blended learning. The modules will provide you with an evidence-informed approach for the design and delivery of these learning environments.

Tester

Role in the design process of digital learning resources. Roles include:

  • Technical testing to ensure the resource works (often the role of the Developer)
  • Facilitating pilot testing prior to roll out
  • Arranging evaluation to assess learner experience.  

Three stage release process

A method used to prepare learning resources for rollout. Its purpose is to facilitate multiple opportunities for testing, feedback, and improvement before you roll out resources to learners.

  • The first stage is to conduct a content review with creators, contributors, and stakeholders.
  • The second stage is to pilot test the resource with target learners.
  • The third stage is to carry out final checks. Confirm learning support documents, learning platforms, and booking systems are ready. Confirm team roles. 

Transformative learning theory

Learning theory. Learning that changes the way we view the world. Achieved when we critically reflect and challenge our own assumptions and beliefs.

Turas

Turas is the primary environment for hosting NES’ asynchronous resources. 

Turas Learn

A NES course booking system and e-learning hosting website. Learning management system.

Turas style guide

NES web based guide which covers everything from accessibility to user experience (UX) design and will support consistency across all digital applications. It was developed in-house using evidence, expertise and industry best practice. 

Tutor

A person who instructs another in a branch of learning

U

Universal design for learning (UDL)

A set of principles. Supports educators in the creation of flexible learning resources for as many people as possible. Links to Inclusive education and digital accessibility aims.

W X Y Z

W

Web content accessibility guidelines (WCAG)

Internationally recognised set of recommendations for improving web accessibility.

Wiki

A wiki is a webpage or series of web pages that can be easily edited in real time.  Wikipedia is the most famous example. 

Worked examples

Observing someone else carry out a task before the learner attempts it themselves. Step-by-step demonstrations are a type of worked example. Breaking the demonstrated task into key steps is important, especially when it is new or complex information. Research suggests worked examples are more effective than a written or verbal instruction. When a task is complex or new to the learner, worked examples reduce cognitive load. 

Working memory

Process in the brain. A limited, temporary hold for receiving and processing new information