Usability and navigation

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Statement
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Usability and Navigation

The resource is designed so that it can be used without difficulty by all learners.

About this guideline

The user should be able to navigate and use all the features of the digital learning resource without encountering difficulties, so that they are enabled rather than hindered in achieving the learning outcomes. Ensure that you design for all users (rather than designing for yourself or for a ‘typical’ user). Design the resource so that it can be used on all computers and on mobile devices, make allowances for a poor internet connection or lack of access to audio, and be aware that some IT systems may place limits and restrictions on what the user is able to do. A well-designed learning resource should be user-centred (designed with the learner in mind) and when practicable the end user should be involved at every stage in the lifecycle of the product (from initial planning, to testing, to periodic review). 

Who is this guideline for?

This Guideline is for the attention of those designing and building digital learning resources. 

What types of resources does this guideline apply to?

This Guideline is particularly relevant to e-Learning modules, Turas Learn, virtual reality and websites. Some recommendations are also applicable to the following types of learning resource: 

  • Video  

  • Live or recorded online sessions  

  • Presentation software  

  • Collaborative tools  

  • Documents published online  

Further enquiries and useful information

Checklist
Number one on a green circular shaped icon

Your resource must be suitable for all users. Don’t make assumptions about a typical user

Number two on a green circular shaped icon

Consider what difficulties your user may have – cognitive or physical, equipment, systems, environment, time available.

Number three on a green circular shaped icon

Provide the learning in manageable chunks.

Number four on a green circular shaped icon

The resource should not be difficult or frustrating to use. Confusing navigation and poor usability can distract from the learning.

Number five on a green circular shaped icon

You resource should be intuitive to use, or it should be easy to learn how to use it.

Number six on a green circular shaped icon

Make the navigation as simple as possible – linear navigation is usually best.

Number seven on a green circular shaped icon

Allow the user to have control: Avoid locking down of content in an e-learning module.  Allow free navigation (even when there is an obvious linear path the learner should still be able to go back, or jump to other sections) Provide a menu that can be accessed at any point (Does not apply to video.  Provide player controls for video, audio, and other media (avoid auto-play) 

Number eight on a green circular shaped icon

Provide clear instructions and prompts for activities and interactions. Use the correct name when referring to activities (e.g. hyperlink, radio button or accordion’). Describe and show the control button e.g. ‘Select the plus (+) icon on each accordion section’ below, or ‘Select the play symbol  below’ 

Number nine on a green circular shaped icon

Provide clear information at start of resource with general information about how to use the resource (for instance how to navigate, where to find menu, how to enlarge text, how will web links open, and when relevant include other important information such as completion method, attempts allowed, or instructions for note taking).

Number ten on a green circular shaped icon

Provide a timing at the start of an e-Learning module (this should be a realistic timing but erring on the generous side so that no learner feels excluded).

Number eleven on a green circular shaped icon

Consider the equipment and technology your user may be using. Design for use on any size of screen or device, and across supported browsers. Be mindful that some users may experience technical limitations and restrictions (internet connection, an organisation’s IT policies, no speakers or headphones). 

Number twelve on a green circular shaped icon

Consider the user’s environment – workplace, home, or ‘out and about’ as this may particularly influence the choice of device, and ability to play or hear audio.

Number thirteen on a green circular shaped icon

Be consistent with the design and layout of a resource and avoid unnecessary or confusing design elements.

Number fourteen on a green circular shaped icon

Web links should be meaningful out of context and avoid phrases such as ‘Click here’- (refer to the Turas style guide for more information on best practice for html links).

Number fifteen on a green circular shaped icon

The resource should be structured so that there is a clear and logical journey from beginning to end, and care should be taken if providing links to lengthy external resources that may interrupt the flow of that journey. 

Number sixteen on a green circular shaped icon

Prioritise essential information which relates to the learning outcomes in the resource. Other information can be placed at the end of the resource in ‘further information’, ‘further reading’ or ‘useful links’ sections.

Number seventeen on a green circular shaped icon

When practicable end users of a resource should be involved at all stages in the development lifecycle of a resource from early planning to testing.

Number eighteen on a green circular shaped icon

Collect user feedback and consider the users’ comments when carrying out periodic updates.